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 3D computer graphics

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المهنة : طالب
الهواية : الرياضة
الجنس : ذكر عدد المساهمات : 50
نقاط : 230728
تاريخ التسجيل : 03/02/2012
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3D computer graphics Empty
مُساهمةموضوع: 3D computer graphics   3D computer graphics Emptyالأحد فبراير 05, 2012 4:58 pm

3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.

3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques.

3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations.
Contents
[hide]

1 History
2 Overview
2.1 Modeling
2.2 Layout and animation
2.3 Rendering
3 Communities
4 Distinction from photorealistic 2D graphics
5 See also
6 References
7 External links

[edit] History

William Fetter was credited with coining the term computer graphics in 1961[1][2] to describe his work at Boeing. One of the first displays of computer animation was Futureworld (1976), which included an animation of a human face and hand—produced by Ed Catmull and Fred Parke at the University of Utah.
[edit] Overview

3D computer graphics creation falls into three basic phases:

3D modeling—the process of forming a computer model of an object's shape
Layout and animation—the motion and placement of objects within a scene
3D rendering—the computer calculations that, based on light placement, surface types, and other qualities, generate the image

[edit] Modeling
3D model of the Great Mosque of Kairouan using SolidWorks.
Main article: 3D modeling

The model describes the process of forming the shape of an object. The two most common sources of 3D models are those that an artist or engineer originates on the computer with some kind of 3D modeling tool, and models scanned into a computer from real-world objects. Models can also be produced procedurally or via physical simulation. Basically, a 3D model is formed from points called vertices (or vertexes) that define the shape and form polygons. A polygon is an area formed from at least three vertexes (a triangle). A four-point polygon is a quad, and a polygon of more than four points is an n-gon[citation needed]. The overall integrity of the model and its suitability to use in animation depends on the structure of the polygons.
[edit] Layout and animation
Main article: Computer animation

Before rendering into an image, objects must be placed (laid out) in a scene. This defines spatial relationships between objects, including location and size. Animation refers to the temporal description of an object, i.e., how it moves and deforms over time. Popular methods include keyframing, inverse kinematics, and motion capture. These techniques are often used in combination. As with modeling, physical simulation also specifies motion.
[edit] Rendering
Main article: 3D rendering

Rendering converts a model into an image either by simulating light transport to get photorealistic images, or by applying some kind of style as in non-photorealistic rendering. The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light). This step is usually performed using 3D computer graphics software or a 3D graphics API. Altering the scene into a suitable form for rendering also involves 3D projection, which displays a three-dimensional image in two dimensions.

Examples of 3D rendering
Left: A 3D rendering with ray tracing and ambient occlusion using Blender and YafaRay.

Center: A 3d model of a Dunkerque class battleship rendered with flat shading.

Right: During the 3D rendering step, the number of reflections “light rays” can take, as well as various other attributes, can be tailored to achieve a desired visual effect. Rendered with Cobalt.
[edit] Communities

There are a multitude of websites designed to help educate and support 3D graphic artists. Some are managed by software developers and content providers, but there are standalone sites as well. These communities allow for members to seek advice, post tutorials, provide product reviews or post examples of their own work.
[edit] Distinction from photorealistic 2D graphics

Not all computer graphics that appear 3D are based on a wireframe model. 2D computer graphics with 3D photorealistic effects are often achieved without wireframe modeling and are sometimes indistinguishable in the final form. Some graphic art software includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers. Visual artists may also copy or visualize 3D effects and manually render photorealistic effects without the use of filters. See also still life.[citation needed]
[edit] See also

2D computer graphics
2.5D
3D computer graphics software
3D motion controller
3D projection on 2D planes
Anaglyph image
Computer vision
Digital geometry
Geometry pipeline
Geometry processing
Graphics
Graphics processing unit (GPU)
Graphical output devices
Image processing
Isometric graphics in video games
List of stereoscopic video games
Medical animation
Reflection (computer graphics)
Rendering (computer graphics)
SIGGRAPH
Stereoscopy
Timeline of CGI in films
Computer-animated television series

[edit] References

^ "An Historical Timeline of Computer Graphics and Animation".
^ Computer Graphics, comphist.org

[edit] External links
Wikimedia Commons has media related to: 3D computer graphics
Look up computer graphics in Wiktionary, the free dictionary.

A Critical History of Computer Graphics and Animation
How Stuff Works - 3D Graphics
History of Computer Graphics series of articles

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